Balthazar Research Report: Bear with us: Bullieverse

Balthazar Research Report: Bear with us: Bullieverse

Mar 9, 2023




The non custodial wallet for game developers




7/10 – Good

7/10 – Good

Pre release game score

Pre release game score

Step into the Bullieverse, an open Metaverse tailored for the next generation of web 3.0 enthusiasts. A virtual world with captivating immersive games. Despite the website needing an update, Bullieverse has a team committed to delivering the ultimate virtual experience. We are confident in the potential Bullieverse shows.

Section Scores

Section Scores

Background – 7
NFT Game Assets – 7
Website – 5.5
Artwork – 7
Team – 7
Whitepaper – 7
Socialnomics – 8

Read More on Explaining the Scoring.



Nicholas Korsgård, Chief Gaming Officer, Kim Bjerkeli, Sigurd Thomassen, and Heidi Anette Laugsand Johansen, Game Strategist, Luke Jech, Gaming Content Executive Balthazar Alpha Team

Nicholas Korsgård, Chief Gaming Officer, Kim Bjerkeli, Sigurd Thomassen, and Heidi Anette Laugsand Johansen, Game Strategist, Luke Jech, Gaming Content Executive Balthazar Alpha Team


It was a bloodbath unlike any other at Beary’s Bootcamp, where the Bulls and Bears once battled fiercely. But the war ended with a surprising twist – a virus that only preys on the dead Bears. As the living now face a daunting war against the undead, the true horror of the situation becomes clear. The Great Bear Hunt may have just begun a much larger nightmare.

Welcome to Bullieverse; the metaverse where the bull- and the bear market is pushed to its creative limits. Compete in competitions, collect Bullieverse NFTs, and trade or sell them on the marketplace.

Join us as we dive into the ever-expanding Bullieverse. Follow along as we look at their three current game projects, Necrodemic, Bear Hunt, and Project Long Horn. We’re reviewing their backgrounds, NFTs, website, art, blockchain, and more.

Bear with us as we deep-dive into this Bull-ieverse.


  • Bullieverse is an Open Metaverse developed for the community of players and creators. It is built for Web 3.0 citizens to have an immersive environment. Bullieverse is a metaverse of multiple games with cross-game NFT utility.

  • Bullieverse’s tokenomics comprises five key stakeholders: game players, game creators/owners, asset creators/owners, DAO, and visitors. The economy itself is built on a foundational framework of self-sustainability and virtue.

  • Bullieverse has a team of around 30 employees in various roles. The founders and C-suites seem to be mature individuals with a long history within the IT industry and years of experience as developers themselves. We also find a lot of young talent, especially in the creative department, where many come from the same creative environment in Northern India.

  • We felt like a lot of information was missing from the site about The Team, Roadmap, Backers, Whitepaper, And More. However, the site, as it was, worked well, and the same goes for the special effects and functions like clicking to see more.

  • All in all, we find Bullieverse to have very likable art, and we are excited about what we can expect for future games. Will they follow the contrast trend, or will we be surprised with a game containing less roughness?

  • The whitepaper sufficiently conveys the message of what Bullieverse is and the details about its games and NFTs. It also describes the economy and tokenomics. However, there seem to be some contradictions, which are apparently scheduled to change following an imminent update.

  • Bullieverse still has a long way to go, but we are overall very satisfied, specifically with their Twitter account, which is both active and maintains high engagement.


Who can describe Bullieverse better than Bullieverse themselves? Here are some excerpts from the whitepaper.

“Bullieverse is an Open Metaverse developed for the community of players and creators. It is built for Web 3.0 citizens to have an immersive environment. As a result, gamers enjoy an out-of-the-world experience combined with a transparent and fair monetization mechanism that underpins our open player-owned economy. The result is a high-quality gaming platform where users can both play and earn, but more importantly, experience it.”

“Bullieverse is an ever-expanding world with an arcade of games for the community to play and earn rewards.”

“We launched 2 Unreal Engine 3D games that brought our community together. The Bullieverse platform is built with several futuristic capabilities in mind. We plan to build a variety of games and also enable other game developers to build games with our Avatars and In-Game Assets, providing more utility for our NFTs and more fun experiences for our players.”

Bullieverse is not a game but a metaverse of several games having cross-game NFT utility. The framework uses Ethereum and Polygon for its blockchain purposes and Unreal Engine as the game engine, making the magic happen.


Now, the lore isn’t too deep, but there is some fun meta-narrative to the whole thing. Seemingly it all started with the Bulls and the Barbearians. Opposites as they are, the conflict that ensued was bound to happen. 

The Great Bear Hunt at Beary’s Bootcamp was a giant bloodbath. A lot of Bulls were lost, but for each lost Bull, several Bears were slain. It was a dark chapter in Bullkind’s history. Verity Village still stands abandoned, waiting to be reclaimed. However, a battlefield of putrifying Bear corpses lies between the herd and their beloved village. 

But they’re dead, right?

No… A virus has been thriving in the wake of the slaughter, and every Bear is susceptible. The war between Bull and Bear is no more. It’s now between living and dead. Although the Bulls are powerful, the numbers dwindled during the Bear Hunt, and they’ve realized the necessity of allying with the few Bears left alive. Once a Bear has hibernated for at least 30 days to purge the inherent virus, it can join the Bulliever Army and help take on the lamented.


Bullieverse has to date two games in its portfolio. Bear Hunt and Necrodemic.

Bear Hunt

Bear Hunt was the first game within the Bullieverse and went live in May 2022. The single-player game awarded players that overcame the challenge with a Bear NFT. What was the challenge, you ask? Eight progressively tougher levels of feral Bears defending points of interest, which you, as a Bull, have to capture and defeat the savages before progressing to the next point.

Now, this game doesn’t seem to be available to everyone, likely because Necrodemic deprecates it, and all of the Barbearians have been minted. Our guess is that if you’re a COBI (Citizen of Bulliver Island ), which you become by owning a Bull NFT, you’ll still be able to slay some Barbearians when you wish. However, the Play2Mint incentive has clearly ended.


The title says it all… right? Anyway.

Pandemics are so 2020, so Bullieverse just went above and beyond waking up the festering Bears as ZOMBIES! If there’s one thing we like less than spiders, it’s Zombies.

To the point, then. The game is a free-to-play survival-based thriller. Kill zombies, collect the ‘Essence.’ Easy enough!

Use the essence to buy stronger weapons, ammo, and nifty perks to enhance your chance of surviving.

Almost every game is more fun when you can compete; at least, we believe so. In Necrodemic, you’ll compete on daily leaderboards, and rewards come as loot boxes. So, in your competitiveness, how are you not gonna turn into a speedrunning monster, perfecting zombie-bear killing and enthroning the leaderboard for all eternity? I got two words for you. Procedural generation! Each map is procedurally generated and has random enemy spawns alongside heaps of randomized gameplay elements adding to the replayability.

Compared to Bear Hunt, Necrodemic has a wide array of enemies, all doing different things. You might get surprised as to how the enemies’ traits synergize, adding another aspect of strategy to your own gameplay. You will have to prioritize which enemies to bring down first and not necessarily just shoot the ones closest to you.

To survive, you have to keep improving your Bull by buying perks like fire frequency and reload time. You’ll also be able to upgrade your Bull with special mechanics like sticky grenades and quick revive. Because of the procedural nature of the game, you can’t just go for a pre-determined “build,” but you have to adapt and get the things you can when they’re available at the shops that provide them at randomized locations. To keep things interesting, there’s a limit to how many perks you can have at once, and that is six! When stumbling upon a shop with a perk, you’ll have to decide whether to get this one or find something better down the line. However, if you wait too long, the shop will close.

We find some additions to Necrodemic’s features on the roadmap, such as PVP mode, battle passes, and a mobile version.

On Bullieverse’s webpage, you can find various competitions in the game. At the time of writing, there are two competitions available, and there have been 108 competitions in the past. Which means that it is a regular thing. 

There’s also a large tournament on the horizon with a prize pool of $25,000!

For now, Necrodemic seems to be Bullieverse’s flagship game, but there are more games on the horizon!

Mobile Game

On the roadmap, we find that Necrodemic will get a mobile version. However, there’s also a mobile game getting built, specifically targeting casual mobile gamers. We don’t know much about this yet, but we suspect it has something to do with the Bulls.

Project Longhorn

Likely, the project is a few years away, but this is the AAA venture of Bullieverse. Project Longhorn will be a multiplayer PVP Battle Royale on UE5. It’s a third-person shooter with all that Bullieverse has to offer.

Other Games

The roadmap states that within Q3/Q4 of 2023, they’ll have five games launched and more casual or hyper-casual games. For 2024 and beyond, they want to scale the ecosystem to hundreds of games. We’re likely to see a lot more from Bullieverse in the times to come.


Bullieverse is building a collection of games for both PC and mobile. Recently we jumped into their current flagship game, “Necrodemic,” to try it out. 

This game is free to play and available for anyone to jump in and give it a spin as well. (https://bullieverse.com/games/necrodemic/info)

Necrodemic as a game will most likely cater to a particular audience. This third-person shooter will best fit players who love to push themselves to play round after round, seeing how many waves of monsters they can take down. Call of Duty zombie game players will feel right at home with Necrodemic. Those who also have a competitive side will be happy to hear that they already run regular tournaments and leaderboards to see who can get through the most waves. Using this system, players can not only show off to their friends but also win some portion of the prize pools as well.

The style of the game has an arcade and an over-the-top feel to it. It will give you spooky and intense vibes while at the same time not being gory or too violent. The game’s music and sounds will be sure to keep your heart rate increased. However, throughout the tense moments of the game, it’s also hard not to notice some of the more goofy and fun aspects of the style. There are multiple examples, such as neon signs, crypto culture references, and the fact that you are playing as a bull with weapons designed for humans. Balancing these two styles is what will appeal to players who enjoy a more lighthearted horror style.

With the release of Necrodemic, the developers have proven themselves capable of putting together a fully playable game. The controls, smooth movement, and aiming are what you’d expect from a modern-day shooter. Their gameplay loop has a great flow from lulling you into a false sense of confidence at first, making you feel stronger throughout as you upgrade your perks and weapons, and then finally, they try to destroy you with late-game waves filled with an insane amount of higher powered enemies. This loop will help introduce new players into the game while pushing seasoned players to keep improving their skills.

Our biggest critique of the current version of Necrodemic is the lack of polish. In our interview with Srini, founder, and CEO of Bullieverse, he told us Bullieverse’s strategy is to invite the community to play as soon as possible and to iterate and improve on the game over time based on feedback. Our own playtesting has confirmed that, as we’ve seen many great improvements to the game since we last played two months ago. They have migrated the game to Unreal Engine 5, and we could instantly tell the visuals and performance of the game were increased.

That being said, there are clear points of the game that could still use some polishing. For example, the bullets sometimes appear to not come directly out of the barrel of the gun but besides the gun or even sometimes through the bull player. Another thing that would improve the quality of the game is updating the enemies and animations. While the Bull player character and animations seem to be of higher quality, the enemy design, spawn, and death animations could all use some work. That would certainly help keep pushing the graphics to a more modern standard. 

Your view of Bullieverse’s strategy to push out games as early as possible for the community to play will most likely shape your opinion of their current game. Those who are used to only playing and reviewing fully released games may lean more toward critiquing the look and feel of the current version of Necrodemic.

Players who are more comfortable playing early access or beta versions of games will more likely be able to appreciate Necrodemic for what it is now and see even more potential for it in the future with each updated version. One thing for sure is that no one can come to Bullieverse and ask, “when?” Anyone can jump into the game and start playing now. Not a lot of other web3 games can currently make the same claim. For that, we really applaud the team of Bullieverse and their efforts.  


Bullieverse’s tokenomics comprises five key stakeholders: Game Players, Game Creators/Owners, Asset Creators/Owners, DAO, and Visitors. The economy itself is built on a foundational framework of self-sustainability and virtue. Below are the five main drivers of the economy.

  • $Bull token: The universal currency of the Bullieverse. The token facilitates transactions across all games in the ecosystem and allows players to earn rewards and spend them on items and services across all games, regardless of the genre. 

  • Rewards: Can be earned by participating in each game. They come as $Bull tokens, NFTs, Soulbound tokens, or services. The intention is for rewards to act as an incentive to keep players invested and engaged in the ecosystem.

  • Player-driven economy: Players can trade items with each other within each game or across games within the Bullieverse. The trading is done through the marketplace and will create a sense of community within the ecosystem.

  • In-game advertising: Web3 lays the groundwork for a brand new scene for advertisers to show themselves. Implementing an immersive, non-invasive experience within the Bullieverse for their brands will benefit the advertiser and the Bullieverse DAO. This revenue stream will aid in the free-to-play offers and games you find in the Bullieverse.

  • Web3 economy: Blockchain-based economies allow for ownership of your digital assets, providing more value for participants in the ecosystem.

In short, the economy is reward-based and player-driven, using a capped single token for all game, advertising, and blockchain-based transactions.

Below you can see how different stakeholders are involved in the economy and how value is attributed to the different stakeholders.

The $Bull token is capped at 1 billion tokens and has the following token distribution.

The token distribution is nothing out of the ordinary and leans towards the longer term regarding the team and DAO vesting schedule. A fair chunk of the tokens is reserved for the community as rewards, and a decent portion for ecosystem development.

At the time of writing, the market cap of $Bull is floating around $2.2m with a fully diluted market cap close to $6m.

The Bullieverse economic model seems to be under some revision, so there might be some updates or changes soon. However, according to the flowchart below, Bullieverse has mechanisms to “recycle” tokens back into the economy. Keep in mind that this chart also shows a secondary Shell token, which contradicts the “one token model.” This will likely change with the updates to the economy.

Going into the Bullieverse DAO Treasury, we find that the DAO will have several revenue streams within the Bullieverse economy. 

Below are the DAO revenue avenues from the Bullieverse economy:

  • 2.5% of transactions from secondary market trading of COBI NFTs on OpenSea royalties

  • 2.5% of fees from the Bullieverse marketplace transactions (in-game assets, cosmetics, NFTs, Land) and in-game purchases

  • 5% of transactions from secondary market trading of Land Parcels

  • 5% of Ad Revenue

We find this model to be a clever way to recycle tokens back into the treasury. Bullieverse has, however, specified that this model will evolve as the organization moves further into decentralization, which we’ll take a look at next. 

Path to Decentralization

Bulliueverse has stated in its whitepaper that it will ultimately evolve into a community-owned Decentralized Organization. 

This process occurs as Bull token is distributed among players, creators, and community, with the Noah labs ownership becoming less concentrated over time. Noah Labs can vote with the locked Play-and-Earn and Staking rewards allocations. This will prevent hostile actors from disrupting the ecosystem during the early and crucial phases of development. We estimate that Noah Labs will no longer have the majority vote by Jan 2026.

Path To Decentralization: 

Phase 1 – 2022

  • TGE and Token distribution.

  • No voting possible

Phase 2  – 2023

  • Bull token holders can stake their tokens through the staking dashboard. They can also start to vote on proposals brought forward by Noah labs.

Phase 3 – 2024

  • Creation of a decentralized governance framework with more on-chain votes about smaller issues.

  • These votes will revolve around which teams should receive funding from the ecosystem fund and how the Community Treasury should be utilized.

Phase 4 – 2025

Bull token holders determine which governance framework should be used and how much should be voted on. Some decisions will not be up for debate, such as token supply which is iron-clad in smart contracts.

Potential things that can be voted on:

  • Spend on platform reinvestment

  • Enabling other NFT communities to join the Play-and-Earn economy

  • Partnerships with Game studios and Popular Digital Brands

  • How should the Community Treasury be used to reward Bull holders and the broader Bullieverse community

  • Grants to Creators 

  • Treasury management and more.

NFT Game Assets


In Bullieverse, the main NFTs are the “Citizens of Bulliever Island” collection. It’s the initial collection of 10,000 unique Bulls. It was created in August 2021 and has since had a total trading volume of 1,154 ETH. If you’re interested in grabbing one, the floor price is currently 0.08 ETH. They can be grabbed off of Opensea through this link: https://opensea.io/collection/citizens-of-bulliever-island.

These NFTs aren’t just snazzy-looking art pieces. No. Having one of these bad boys instantly grants you citizenship on Bulliever Island. As a citizen, you get access to the play-and-earn aspects of the game(s), exclusive NFT drops, and other in-game perks, own other assets in the space, and level up the NFT by participating in the economy.

The land hasn’t been sold yet, but as a COBI, you’ll have early access to the sale when it goes live.


As we know, the opposite of a Bull is a Bear. It is only natural that the Barbarians were introduced to the Bullieverse as the mortal enemies of the “Ohh so glorious!” horned protagonists. Barbearians were obtained through a play-to-mint challenge in the first game Bearhunt.

If you weren’t around at that time to get yourself a Bear, you can buy one second-hand over at Opensea following this link: https://opensea.io/collection/barbearians. There are about 3204 of them, and the floor price is 0.028 ETH.

What if you’re a Permabull, like most of the players? Why should you want a Barbearian? Hibernating (staking) it for 30 days will unlock a 3D character of the bear that will be playable in future Bullieverse games. There will also be incentives to stake the Bear for a certain amount of time to earn some $Bull tokens (vesting schedule). 

Free Pass

Yes, you can experience the Bullieverse without buying an NFT. You can consider the Free Pass to act like a freemium pricing model, where you’ll experience the stuff in the Bullieverse all for free, but you won’t earn any rewards or tokens without owning NFTs granting citizenship.

Other NFTs

Within the games, we find several other NFTs, such as “Badges & Achievements,” like the Rathe Conquerer Badge. There are also Loot Boxes containing customizations to the in-game avatars, cosmetic items, and weapons. Loot boxes were rewarded to those who staked $Bull for two years during the token launch in March 2022. Loot Boxes come in special editions too. One of those is the Anniversary loot box, sold for 2,000 $Bull during the marketplace launch.

For in-game assets, we can find some cool merch like backpacks, four-wheelers, clothes, wings, and even special weapons.

These pictures are just a few examples of the selection of “merch” you can get for your stout-horned in-game hero. Keen on any of this? Head over to the Bullieverse Marketplace: https://bullieverse.com/marketplace.


According to the roadmap, we won’t have land just yet. There will be a pre-sale for those eligible around Q2 of 2023 and a public sale in Q3 or Q4. But what can you do with the land if you were to get your hand on some? For now, it’s not super detailed or fleshed out, but you can enrich it through various other assets found on the marketplace, host shows and other events, rent it out (FOR PROFIT!), or just build your brand. The picture below illustrates some possibilities.

Bullieverse Website

We compared Bullieverse’s desktop version of its website to its mobile site to see how it measures up and if there were any changes they could make to the site to improve it. Follow along to see our verdict. In this test, we used a Samsung Galaxy S10+.


Bullieverse’s website is somewhat different from other websites we have reviewed. Its menu has been placed on the upper left side. The user would be presented with different information by clicking on each topic. The lower menu was also presented with Bullieverse’s links to social media. To give more room to the  “Marketplace,” the side menu would shrink upon clicking on the button. Upon hovering over the items, such as loot boxes, the window would move slightly as an added effect.

When we look into the website of a game, our goal is to understand how the game works, who works on the project, and when it will be released, to name a few things. We also want to focus on the user-friendliness and overall usability of the site. We found the website to be lacking a lot of information, and eventually, on the “My Bulls” aspect of the website, we found an indication that the different game modes might be connected in some ways. By clicking into the games section and then on “Read More,” the user would be able to watch trailers of the games. However, some of the trailers, for instance, “Bear Hunt,” has a 24-second teaser which doesn’t really leave a lot of information – although we acknowledge the good quality of the video. We are afraid that any newcomers would be more confused after leaving the website than when they came in. The game “Necrodemic” has the most straightforward trailer, where the user can quickly get an idea of what kind of game it is and what it would look or feel like. 

Although some special effects had been added, and the overall usage of the site was experienced as good, we have to critique the information availability on this one. We are, however, glad to see that the social media platforms are easily accessible so that any questions might be answered through Twitter, Discord, or other platforms. 


The mobile site was easy to use and had good functionality. The layout fit the screen very well, and the menu was easily available. One issue we did discover was that in the “games” aspect of the website, upon entering a game, the user would have to go back through the menu. Clicking on the reverse button to go back didn’t work. This was not a huge issue, but definitely something worth looking into. 

The quality of the pictures and videos also looked very good on mobile. The site communicated this well whenever the user would have to click to see more. The special effects, such as the spinning bull in the “marketplace,” were made for the mobile. We enjoyed looking through the items available to get a better idea of the games, but also the artwork of the team.

The Verdict

All in all, this site did give some information about the Bullieverse. In the menu, links to their social media were easily available, and the site had a nice layout. The site had some areas only for logged-in users, such as looking at rewards, owned items, and “my bears” and “my bulls.” We enjoyed the little snippets of the games, which were found by clicking on “know more”; however, we did wonder if it was enough to truly get the idea of the game. We also felt like a lot of information was missing from the site about the team, roadmap, backers, whitepaper, and more. However, the site, as it was, worked well, and the same goes for the special effects and functions like clicking to see more. By accessing Social Media, more information and videos were shown, but on the site itself, we would wish to have seen even more information than we did. 


Although several games are still to be released in the Bullieverse, we can still find various forms of impressive artwork displayed on their website and social media. We can see colorful artwork reminding us of the splash art and attention-drawing concepts. The bulls are characterized by a vivid use of colors with an uplifting and fun theme. Details can be seen, such as a bear hat, party hat, and sparkles. The “uplifting” artwork theme contrasts the games themselves, which are survival-based thrillers, fighting bears and undead. 

However, the team has not shied away from using dark colors as well, but they keep their theme of color and lightning effects, which we can see from the screenshot from the game “Necrodemic.” The same goes for the items which can be found in the current marketplace, such as the loot boxes. 

All in all, we find Bullieverse to have very likable art, and we are excited about what we can expect for future games. Will they follow the contrast trend, or will we be surprised with a game containing less roughness?

Blockchain & Technology

Bullieverse builds its open metaverse on top of the Ethereum and Polygon blockchains. The original NFT collections of the COBIs and the Barbearians are ERC-721 tokens on the Ethereum blockchain, while the new NFTs and $Bull tokens are on Polygon.

What Chain Does The Game Run On?


Ethereum is the most used smart-contract platform out there, with an average of over 1 million daily transactions (to see more statistics on Ethereum, you can visit https://etherscan.io/ ). However, being the most popular smart-contract chain to use also makes it expensive due to limitations in throughput. Ethereum has long had the drawback of being a Proof-of-Work blockchain, and that, alongside its heavy use, was cause for high transaction fees. However, on September 15th, 2022, Ethereum when through “The Merge,” an upgrade that transitioned Ethereum from Proof-of-Work to Proof-of-Stake. In doing so, Ethereum reduced its energy consumption by 99.95%, catching up to the rest of the modern blockchains regarding carbon footprint and energy cost.


Polygon is a layer-2 solution to the Ethereum blockchain. Ethereum is the second-largest blockchain globally and the number one blockchain development platform of choice. However, it has its limitations regarding throughput, poor user experience, and no sovereignty. 

The limitations of Ethereum have led to several projects exploring alternatives that are compatible with the Ethereum main chain. By doing this, they can still take advantage of Ethereum’s ecosystem and leverage more throughput and lower gas fees on a scaling layer-2 solution.

Before Polygon came to be, there was no specialized framework to build such blockchains or protocols to connect them. Polygon sets out to be a protocol and framework for building and connecting Ethereum-compatible blockchain networks. It takes the best of Ethereum and other sovereign blockchains into an attractive feature set. Such features are listed below:

  • Ethereum Compatibility: Industry dominance, established tech stack, tools, languages, standards, enterprise adoption.

  • Scalability: Dedicated blockchains, scalable consensus algorithms, custom WebAssembly execution environments.

  • Security: Modular “security as a service,” provided either by Ethereum or by a pool of professional validators.

  • Sovereignty: Dedicated throughput and resources, fully customizable tech stack, and sovereign governance.

  • Interoperability: Native support for arbitrary message passing and bridges to external systems.

  • User Experience: Comparable to “Web2”, “zero-gas” transactions, and instant transaction finality.

  • Developer Experience: Equivalent to Ethereum, no protocol level knowledge required, no token deposits, fees, or permissions.

  • Modularity: High customizability, extensibility, upgradeability, short time-to-market, and community collaboration.

In short, Polygon is a decentralized Ethereum-scaling platform that enables developers to build scalable, user-friendly dApps with low transaction costs and without ever sacrificing security.

Over 7,000 dApps have taken advantage of Polygon’s scaling solution, and they are committed to fostering the growth of Web3 applications by providing the infrastructure needed for Web3.

Our Thoughts On The Chain?


Ethereum is definitely the “main” blockchain for smart contracts. Although “The Merge” is a good upgrade and a step in the right direction regarding energy consumption and carbon footprint, it only allowed Ethereum to catch up to other modern blockchains. There’s still a lot of work and upgrades required to become a scalable, fast solution that fits the requirements of modern applications. This is where “scaling solutions” like Polygon come in. Where you can handle vastly larger numbers of transactions in less time without sacrificing too much in security and decentralization. 


Polygon seems to have become one of the go-to layer-2 solutions for Ethereum. We’ve seen it be used in several P2E games and believe it is so popular because of the average transaction time of just 2.3 seconds and overall network throughput of 10’000 TPS (Transactions Per Second). This performance is currently unbeaten on Ethereum-compatible solutions. 

Another point in favor of Polygon is that the Ethereum ecosystem is a safe place to build because of its enormous ecosystem and widespread adoption. Of course, it is not necessarily risky to build out P2E games on other blockchains like Tezos, but going for an Ethereum-based solution could be a way of “playing it safe” or going where the money is, as Polygon got a lot of incentives and funding for ecosystem projects.

Having said all this, building on Polygon is not without risk. On March 11, 2022, Polygon suffered from an extended service outage after an upgrade. The network was down for over 11 hours, which caused a lot of ripples in the crypto world, as the network couldn’t produce new blocks, costing the community and consumers a lot of money.

Some critics also claim that Polygon is still highly insecure and centralized. For example, in a Twitter post from Justin Bons, founder and CIO of Cyber Capital, he claims that it would only take five people to compromise over $4 Billion. Four of these individuals are the founders of Polygon. His arguments are:

  • The Polygon smart contract admin key is controlled by a 5 out of 8 multi-signature contract. Meaning Polygon can gain complete control over the network with only one of the four outside parties conspiring. The Polygon team selected the other four parties in the multi-sig. This means that the four other participants are not impartial. Control of the contract admin key is the same as having the power to change the rules. At this point, anything is possible (including emptying the entire Polygon contract currently worth over $4B).

  • Regarding Polygon’s operational security and cryptographic ritual surrounding the creation of the multi-sig, he says that Polygon has not been transparent. The reason transparency is important is to establish trust in the multi-sig.

  • On May 20, 2020, the Polygon team refused to respond to a formal request for disclosure regarding the multi-sig, which Bons considers a giant red flag. As a result, transparency was and is severely lacking.

  • On May 15, 2021, Polygon did release a “transparency report,” which Bons claims is just a defence of the status quo, only further justifying the use of the multi-sig. The report did not cover any aspects of operational security. Neither did it address the need to mitigate the contract to reduce the admin key risk.

  • On January 19, 2022, Polygon released its “state of governance: decentralization.” Unfortunately, this doesn’t discuss the multi-sig, but it lays the groundwork for Polygon DAO.

  • Bons says that he respects the Polygon team and even with their best intentions, quoting the Polygon co-founder Mihailo Bjelic: “an exit scam is not a realistic concern for Polygon.” Bons says Bjelic can trust himself, but other people can’t know what is in another’s mind. “Don’t trust, Verify!”

  • With over $4B locked on the chain, it is a hack waiting to happen, and organized crime could target these individuals holding parts of the multi-sig. The four founders themselves meeting in person could lead to an accidental loss. His point is that a 5 out of 8 multi-sig is insufficient for $4B.

  • He provides a clear alternative where Polygon has to decentralize its governance based on the $MATIC token holders. And once governance is decentralized, the team would have to hand the power of the smart contract admin key over to the token holders. effectively turning control over to a “Polygon DAO.” This operation would probably be both difficult and expensive to do, but it is the price to pay for not doing it right, to begin with. It is the price for decentralization and the security that comes with it. Pretending to be secure and decentralized is not good enough.

  • He ends off by saying that Polygon has an opportunity to lead by example, and an acknowledgment of the problem and a commitment to fix it would go a long way.

Read the whole Twitter post to get all the details. Justin Bons has been in the crypto-space since 2014 and is running a successful investing fund. He is known for his lengthy Twitter threads critiquing popular blockchains where he sees issues.

Pros and cons aside, we, in the Balthazar Alpha Team, aim to provide as good information as possible to let readers decide for themselves.

Game Engine

Bullieverse uses Unreal Engine from Epic Games as the base. However, they’ve built an in-game creator engine called SnowCrash on top of this. Due to SnowCrash’s features, creators can place portals in Bullieverse’s Metaverse Island that lead to other games. SnowCrash uses Unreal Engines’ built-in gameplay framework, giving SnowCrash users the full potential of Unreal Engine. If you want more details on how it’s built, read about it in the whitepaper: https://docs.bullieverse.com/white-paper/misc/technology

System Architecture

The overall system architecture builds on top of the blockchains for the NFTs and tokens, an AWS-based cloud infrastructure for the services, and the IPFS (Interplanetary File System) to store in-game assets and other assets.

For security, the marketplace relies on the underlying blockchain for smart contracts. In order to make any change to these smart contracts, the team uses a multi-signature wallet backed with five hardware wallets needing 3 out of 5 signers to make changes. It is all kept track of through AWS Event Tracker.


Who Is On The Team?

  • Srini Anala – Co-Founder & CEO

    • Co-Founder & CEO (May 2021 – Present) at Bullieverse

    • Blockchain/Research/Solidity/Web3 (Sep 2018 – Mar 2021) at Bloqwise

    • Co-Founder & CEO (Jul 2018 – Jan 2021) at Cognitochain

    • Principal Software Engineer (Jun 2017 – Jun 2018) at Capital One

    • Engineering Lead & Ethereum Blockchain – Smart Contract Developer (Jul 2013 – Jul 2017) at Thomson Reuters

    • Lead Software Engineer (Oct 2010 – Jul 2013) at UBS

    • Senior Software Engineer (Apr 2009 – Aug 2010) at Goldman Sachs

    • Software Engineer (Dec 2007 – Mar 2009) at NTT DATA Services

  • Murali Reddy – Co-Founder

    • Co-Founder (May 2021 – Present) at Bullieverse

    • Co-Founder (Jul 2018 – Jan 2020) at Cognitochain

    • UI Architect and Director (Nov 2010 – Jul 2018) at Envestnet | Yodlee India

    • Co-Founder (Aug 2015 – Oct 2017) at Looqery

    • Lead Software Engineer (Apr 2008 – Nov 2010) at IBM ISL

    • Senior Apps Engineer (2006 – 2008) at Agile Software

    • Associate Consultant (2004 – 2007) at i-Flex Solutions

  • Tyler Caffey – Head of Growth & Chief Community Officer

    • Head of Growth & Chief Community Offiver (Jan 2022 – Present) at Bullieverse

    • Insurance and Risk Management Consultant (Jul 2019 – Jan 2022) at Brown & Brown of Pennsylvania

    • Account Executive (Jul 2017 – Jul 2019) at Brown & Brown Insurance

  • Arunkumar Krishnakumar – Chief Strategy Officer

    • Chief Strategy Officer (Nov 2021 – Present) at Bullieverse

    • Contributing Writer (Jun 2022 – Present) at Cointelegraph

    • Partner (Oct 2020 – Mar 2022) at Delphos International

    • Partner (Mar 2015 – Dec 2021) at Green Shores Capital

    • Senior Manager, FS Data, Fintech & Blockchain (Jun 2014 – Feb 2016) at PwC

    • Head of Reporting and Analytics, Liquidity Risk (Oct 2012 – Jun 2014) at Barclays

    • Risk Reporting Consultant (Mar 2012 – Sep 2012) at BlueBay Asset Management

    • BI Architect & Risk Reporting Manager (May 2007 – Apr 2012) at Barclays

  • Joe Dickenson – Creative Director

    • Creative Director (Nov 2021 – Present) at Bullieverse

    • Freelance Unreal Engine 3D Artist / 3DAssetLibrary.com (Feb 2020 – Present)

    • Various 3D services for large game companies (Nov 2016 – Mar 2021) at various companies.

    • IT & CGI Manager (Jul 2011 – Feb 2021) at Inteu Media Services

    • IT & Media Manager (Aug 2007 – Jun 2011) at Towerlands Park

    • Sales and Marketing Manager (Jul 2005 – Aug 2007) at Larking Audio

  • Pradeep Rachumallu – Head of QA

    • Head of QA (2021 – Present) at Bullieverse

    • Senior QA Analyst (2018 – 2020) at EDF Trading

    • Senior QA Analyst (2017 – 2018) at TP ICAP

    • Senior QA Analyst (2015 – 2017) at EDF Trading

    • QA Consultant (2013 – 2015) at Trafigura

    • QA Specialist (2011 – 2013) at UBS

    • Test Analyst (2010 – 2011) at Bestinvest

    • Senior Quality Engineer (2010) at Sporting Index

    • Component Tester (2009 – 2010) at VocaLink

    • QA Analyst (2008 – 2009) at CMC Markets

    • Senior Software Engineer (2006 – 2008) at Huawei

    • Associate Consultant (2004 – 2006) at i-Flex Solutions

  • Vamsi Krishna Reddy – Head of Engineering

    • Head of Engineering (May 2022 – Present) at Bullieverse

    • Software Architect (Apr 2017 – Apr 2022) at TPVision India Private Limited

    • Sr Technical Specialist (Nov 2013 – Mar 2017) at TPVision India Pvt Ltd

    • Technical Specialist (Apr 2010 – Oct 2013) at Philips Electronics India Ltd

    • Software Engineer (Jun 2007 – Apr 2010) at Wipro Technologies

  • Dominik Sipowicz – Principal Software Engineer

    • Solutions Architect (Jan 2022 – Present) at Vercel

    • Principal Software Engineer (Sep 2021 – Present) at Bullieverse

    • React Developer / Front-end Architect (May 2013 – Present) at Devzone LTD (Self employed)

    • Senior Frontend Developer / Frontend Architect (Jan 2018 – Jul 2020) at Dunelm

    • Front-end Software Developer (Aug 2016 – Dec 2017) at Awin Global

  • Niraj B – Senior Blockchain Developer

    • Senior Blockchain Developer (Jun 2021 – Present) at Bullieverse

    • Java Software Engineer (Dec 2020 – Present) at Upwork (Freelance)

    • Blockchain Developer (Dec 2020 – May 2021) at Cognitochain

    • Java Developer (Sep 2019 – Dec 2020) at Oodles Technologies Pvt Ltd

    • Java Software Developer (Apr 2018 – Sep 2019) at Liberin Technologies Pvt. Ltd

  • Nicholas Roe – Unreal Game Developer

    • Unreal Game Developer (Oct 2021 – Present) at Bullieverse

    • Unreal Engine Developer (Nov 2020 – Present) at K-storm Studio

    • Freelance Software Engineer (Jul 2019 – Present)

    • Game Developer (part-time) (Jun 2018 – Present) at Itch.io 

    • UE5 Game Developer (contract) (May 2022) at Metatech Capital Limited

    • Unreal Android App Developer (Aug 2021 – Oct 2021) at ORANGELV STUDIOS, LLC

  • Aditya T. – Unreal Game Developer

    • Unreal Game Developer (Apr 2022 – Present) at Bullieverse

    • Game Developer (Jul 2021 – Mar 2022) at Bharatiya Gaming Company

    • Software Development Engineer (Jan 2019 – Jun 2021) at Jio Platforms Limited

  • Igor Levdansky – Game Engineer

    • Game Engineer (Dec 2022 – Present) at Bullieverse

    • C++ Game Developer (Jul 2020 – Aug 2022) at Globant

    • C++ Developer (Mar 2020 – May 2020) at Playtika

    • Unreal Engine / C++ Developer (Oct 2018 – Mar 2020) at Encore Games

    • Unreal Engine (May 2017 – Jul 2018) at Teslasuit

  • Irina Silich – Unreal Engine Game Developer

    • Unreal Engine Game Developer (Sep 2022 – Present) at Bullieverse

  • Micah Witt – Product Owner

    • Product Owner / Game Designer (May 2022 – Present) at Bullieverse

    • Project Manager (Mar 2022 – May 2022) at DojoNetworks

    • Independent Game Designer (2009 – May 2022)

    • OSP Project Manager (Oct 2020 – Mar 2022) at Facility Solutions Group

    • OSP Engineer (Feb 2019 – Dec 2021) at GW Communications

    • Technician (Sep 2011 – Dec 2021) at AT&T

  • Hashim Salim- Social Media Ambassador

    • Social Media Ambassador (Sep 2022 – Present) at Bullieverse

  • Rahul Yadav – Lead UI Developer

    • Lead UI Developer (Apr 2022 – Present) at Bullieverse

    • Senior Software Engineer (Apr 2016 – Apr 2022) at Envestnet | Yodlee India

    • iOS Apps Developer (Jun 2014 – Apr 2016) at IEMSGLOBAL

  • Vineet Kumar – Senior Character Artist

    • Senior Character Artist (Aug 2022 – Present) at Bullieverse

    • Character Artist (Oct 2021 – Aug 2022) at Xentrix Studios

    • Character Artist (Sep 2021 – Oct 2021) freelance

    • Character Artist (Jul 2020 – Sep 2021) at Lakshya Digital

    • Character Artist (Aug 2018 – Feb 2020) at Level2 Games

  • Nikhil D – Level Designer

    • Level Designer (Nov 2021 – Present) at Bullieverse

    • R&D Development Intern (Nov 2020 – Feb 2021) at Avalon Labs

    • Beta Tester (Jan 2020 – Jun 2020) at Avalon Labs

  • Pratik Patil – Ambassador

    • Ambassador / Content Creator (Sep 2022 – Present) at Bullieverse

  • Ebietubong Itaketo – Brand Ambassador

  • Purajit Sonowal – Concept Artist

    • Concept Artist (Oct 2021 – Present) at Bullieverse

    • Design Head (Dec 2020 – Nov 2022) at Techniche, IIT Guwahati

    • Creatives Core Team (Dec 2020 – Aug 2021) at Ishanya IITG

  • Mavika Boyini – Digital Illustrator

    • Digital Illustrator (Sep 2021 – Present) at Bullieverse

    • Creatives and Branding Head (Jan 2020 – Nov 2021) at Ishanya IITG

    • Design Intern (May 2021 – Jul 2021) at Wipro Digital

    • Organizer, Creatives (Oct 2018 – Sep 2019) at Techniche, IIT Guwahati

  • Akshay Deswal – 3D Character Artist

    • 3D Character Artist (May 2022 – Present) at Bullieverse

    • 3D Intern (Aug 2021 – Jan 2022) at Orphic

    • Freelance Artist (Sep 2020 – Nov 2021) at decodelife.org

  • Shamil Rahman – Product Designer

    • Product Designer (Sep 2021 – Present) at Bullieverse

    • Product Designer at various internships (Apr 2021 – Feb 2022)

    • Several UX Designer roles at various projects (2020 – 2021)

  • Heramb Kinikar – Product Designer

    • Product Designer (Aug 2021 – Present) at Bullieverse

    • Various design internships and roles in different projects (2019 – 2021)

  • Chandan Nale – Creative Designer

    • Creative Designer (Jul 2021 – Present) at Bullieverse

    • Various design positions (2018 – 2020)

  • Armando Maulana Inzaghi – Ambassador

  • Paras Babbar – Growth Marketing Manager

    • Growth Marketing Manager (Aug 2022 – Present) at Bullieverse

    • Contributing Writer (Sep 2020 – Present) at HackerNoon

    • Marketing Manager (Jan 2021 – May 2022) at Razor Network

    • Marketing Manager (Sep 2020 – Jan 2021) at BuyUcoin

    • Various other marketing positions (2012 – 2019)

Team Assessment

Bullieverse has a team of around 30 employees in various roles. The founders and C-suites seem to be mature individuals with a long history within the IT industry and years of experience as developers themselves. We also find a lot of young talent, especially in the creative department, where many come from the same creative environment in Northern India.

Do They Have Relevant Experience?

Yes, the CEO himself is a blockchain expert and hardcore software engineer, understanding the technicalities of it all. On top of this, there are a lot of game developers fluent in Unreal Engine. Then there are the artists, designing, drawing, and animating the assets within the game. Looking at the track record of the employees, most of them have been with several companies in the past doing similar things to what they’re doing now. 

If we’re to highlight someone, it would have to be the head of QA, Pradeep Rachumallu, who has been working consistently with Quality Assurance since 2008 in several companies. We also like the track record of the C-suite members, showing experience and maturity within their fields.

Who Are Their Backers?

In a medium article dated back to February 24th, 2022, we found the investors and partners of Bullieverse. We can see some quite familiar names; let’s look at some of them. 


OKEx is a Hong Kong-based firm founded in 2017 by Star Xu. The firm is a digital asset exchange that provides advanced financial services to traders globally by using blockchain technology. They also have their own slogan: “OKX is secure. OKX is fast. OKX is powerful. OKX is trusted.”. Their mission is to adopt blockchain to build the next-generation financial ecosystem, innovate, improve, and change the world for the better. They want to make cryptocurrency trading and investing available for everyone.

Read more about OKEx here: https://www.okx.com/ 

Maven Capital

Maven Capital is an early-stage venture based in Dubai. They fund, support and advise cryptocurrency startups from the seed stage and beyond. Maven capital offers social media awareness, influencer outreach, strategic alliances, and advisor relationship on its website. What makes Maven Capital different, in their own words, is that they aim to support the project’s vision and promote it through the best resources and promises to give the project the exposure it deserves. “We choose to work with you” is one of their motto. The team also provides graphic support to their clients, full-feature videos, and more.  Some of their investments have been with “SkyArk Chronicles” and “Legends of Elumia,” which we’ve already made into research reports. 

Read more about “SkyArk Chronicles” here

Read more about “Legends of Elumia” here

Read more about Maven capital here: https://mavencapital.io/


Polygon is a protocol and a framework for building and connecting Ethereum-compatible blockchain networks. It was created in India in 2017 and went by the name “Matic Network.” Polygon seeks to be the solution to Ethereums challenges of low throughput and poor user experience(UX), including high gas and delayed PoW finality and no sovereignty. Some of Polygon’s perks are ETH compatibility, scalability, security, and modularity, to name a few. So far, big names such as Instagram, Prada, and Adidas Originals have used Polygon as a chain to launch NFTs. Polygon also aimed to be carbon-negative in 2022, which is a step in the right direction for a greener future. 

Read more about Polygon here: https://polygon.technology/ 


To better understand what the team of Bullieverse is working on, let’s look at their roadmap found in their whitepaper. 

The link to the roadmap: https://docs.bullieverse.com/white-paper/misc/roadmap 

Game Developer’s Roadmap

Q4 2021

COBI 10000 Collection Sold Out

App launch

BearHunt Game Beta

Bull 3D Models Launch

Q1 2022

BearHunt Game Premier – Early Access for 20+ NFT holders



Locked Token Staking – $RBull, $PBull, $PvtBull

BearHunt Beta Access to all NFT Holders

Q2 2022

Quad Bike Drop

Bullieverse Merchandise launch in-partnership with Uniqly

BearHunt Grand Finale with Boss Battle

Bear NFT – Play to Mint rewards

Q3 2022

Marketplace Launch

Lootbox Distribution

New Survival Shooter Game – Necrodemic – Alpha

Beary’s Bootcamp – Bear NFT Hibernation

Bullieverse Ambassadors Program launched

Q4 2022

Necrodemic – Beta Leaderboard Competition

Diamond Militia – Community Rewards Programme

Leaderboard Tournaments with MeritCircle, IndiGG, CommunityGaming and GGG (Web3 Guilds)

Necrodemic Free to Play – Practise Mode

Bullieverse Game Launcher

Necrodemic Christmas Lootbox sale

Necrodemic Sponsored Tournaments

Premium Leaderboard Competition for Bull and Bearn NFT holders

Q1 2023

Migrated Necrodemic to Unreal Engine 5.1

Wardrobe system and utility for in-game assets/wearables

Redesigned 10,000 3D Bull models from scratch and rigged them as a playable character

Bear NFT 3D Models as playable characters in Necrodemic

New Mobile Game Alpha for NFT Holders

Necrodemic Game Economy Design

Bulieverse Website Redesign

Q2 2023

  • Necrodemic Battle Passes

  • Bull and Bear NFT Staking & Levelling Up System

  • Bullieverse Player profiles and progression system

  • Necrodemic PVP – Alpha

  • Annual COBI Virtual Summit in Bullieverse metaverse – “The Beach Shack” – Virtual world with social experience

  • New Collection

  • Public Launch of Necrodemic – Mobile, PC – Multiplayer

  • Necrodemic battle pass sale

  • More Casual and Hyper Casual Games

Q3/Q4 2023

  • Five games launched

  • Metaverse Beta Launch

  • Metaverse Land Sale

  • Creator tools – Avatar service, Blueprints, Wallet and Marketplace APIs.

  • Creator economy – First community-created game launch

2024 and Beyond

  • Scale the ecosystem to 100’s of fun Games and Millions of Gamers.

Alpha Team’s Thoughts On The Roadmap

From what we can see from the roadmap, the team has finished the goals of 2021 and 2022. With the recent update to the roadmap, we get an idea of what the next year will look like for Bullieverse. Already for Q1 2023, three main milestones are checked off, and the last four are still in progress. We can expect to see a new website relatively soon and a new mobile game alpha for NFT holders, which will be very exciting. 

2023 will be a very exciting year for Bullieverse, judging by the roadmap available. We can expect to see Necrodemic battle passes, new collections, and the public launch of Necrodemic, which includes mobile and PC for multiplayer. We do wonder about the effects that the multiplayer aspect and mobile launch will have on the community growth. The team also shares from their roadmap that the Annual COBI Virtual Summit will happen in Q2 of 2023, and shortly after, in Q3 of 2023, we can expect a metaverse beta launch. We are so excited to see how the projects are progressing and look forward to seeing the Metaverse truly come to life.  At the end of the year, we’ll get the land sale before the project turbocharges into 2024.

Knowing the team, we’re confident that they’ll be able to stick to the schedule, although minor delays and changes are expected over such a timeframe. In 2024, the team aims to scale their ecosystem to 100s of games with the resources to host millions of gamers – which is quite the goal. We will be following closely for the years to come, and we are curiously spectating Bullieverse’s progress.


Link to the whitepaper: https://docs.bullieverse.com/white-paper/foreward/the-rise-of-metaverse

Alpha Teams General Thoughts On The Whitepaper

Bullieverse has a GitBook style whitepaper, which is always nice. The paper starts out with the foreword section, describing the idea of a metaverse, the project’s vision, and the foundational framework. Following this, it takes the reader through the Bullieverse ecosystem, beginning with the NFTs, avatars, and in-game assets. As the NFTs are generally interoperable between games in the Bullieverse, the whitepaper goes on to explain the various games, some already existing and others planned for the future.

The marketplace is thoroughly introduced before the details of the economy and DAO are revealed. The paper goes back to the vision and idea of a metaverse experience before finally going into detail on the technology powering this whole thing, the roadmap, and some concluding remarks. 

The whitepaper sufficiently conveys the message of what Bullieverse is and the details about its games and NFTs. It also describes the economy and tokenomics. However, there seem to be some contradictions, which are apparently scheduled to change following an imminent update.

We genuinely appreciate the effort put into the “Technology” section, sharing details about the tech stack with the public. This gives us insight into design choices regarding the architecture and indicates competence on the technical front. This is not surprising having had a look at the team, but it is “nice to know!”

While on the topic of the team. We’re disappointed that there is no mention of either the founders or anyone else on the team within the whitepaper. It was easy enough to locate the team on LinkedIn, but we’ve come to expect an introduction to the team in the whitepapers we’ve come across.

Growth implications

Bullieverse definitely seems to be on the right track in creating a metaverse. There are ambitious goals on the roadmap, and the vision to scale the ecosystem to 100s of games and millions of gamers is a noble one. However, it is also a big challenge in several regards. They have to build out a community of gamers that stick to the metaverse and also have to provide fresh content and new games. Outsourcing game creation to the community and other developers is a clever move, but they will likely need to reach a “critical mass” of participants for this to work properly. 

As we see it, Project Longhorn, the AAA project they got in the works, could be the catalyst that unlocks the growth of Bullieverse. With a team of about only 30 people with tons of stuff on their plate, we don’t see Project Longhorn being realized anytime soon. Therefore, growing the team is also likely an essential part of scaling this project.


Social Media Followers Count

PlatformFollower countDiscord51,836Twitter119,304Youtube2,310Instagram10,406Telegram39,673

Socialnomics gives a better understanding of the community. It also shows how well the project communicates through the various platforms. Without further ado, let’s look at Bullieverse’s socialnomics starting with Discord.

Discord is one of the best places to be to follow Metaverse projects. Bullieverse has almost 52,000 members, and they share, amongst others, events and competitions, tournament announcements, and a general chat. In addition, they share Twitter posts on their own channel and live streams. As to the general information, they do have a “FAQ” chat, which explains most of the typical questions regarding the project.

When we looked into the general chat, we saw a trend of “GM” and “GN”; however, a lot of spam was in between, making it very difficult to keep a conversation going. Although a bot itself created the spam, when a member would type a command, it didn’t really help the community, in our opinion. 

On Twitter, Bullieverse seems to post information about new partners, game updates, and holiday greetings, and they even retweet the community and their NFTs. From time to time, they host giveaways, which are quite popular within the community. With a follower base of 119,304, we find the tweets to reach approximately 69-385 reactions. When looking at the community base, we wish to see a 1% engagement rate. Bullieverse stays within the 0.2%-0.3% engagement rate.

This is indeed impressive, as most reactions reach 110 and above. However, we did find one event on October 12th, 2022, where Bullieverse had a tournament. This Tweet, attached below, reached a whopping 10,278 reactions, which is close to 10%, judging by today’s followers. Considering the bear market, many games have lost interaction and attention, but we find Bullieverse to have kept up quite well. 

We can also see through the new Twitter function that Bullieverse’s Twitter reaches up to 49,300 total views, most often 3,000-4,000. All in all, we think they are doing a good job.

They have been a part of Youtube since February 8th, 2022. At this written moment, we can see their total video views reaching just above 6,000 with over 2,000 subscribers. The videos posted is mostly in-game updates as well as tutorials and a trailer. The trailer does give a very wholesome impression of the metaverse, which will officially launch in 2024, according to the roadmap.

Bullieverse posted for the first time on Instagram 22nd of July 2021. Since then, they have added 49 posts and gained over 10,000 followers. The posts contain comedic content related to the games, news, and images of NFTs. Occasionally, there have also been giveaways from Twitter shared on Instagram. 

We enjoyed looking through Bullieverse’s social media, and we were happy to see how the Twitter giveaways brought the community together and how excited they seemed to be to enroll. Although the project’s Instagram is relatively inactive compared to many other projects, we enjoyed seeing the artwork displayed. We were surprised to see how little of the Discord server was actually conversation. In Short, we think their social media has a way to go, but overall we were very satisfied with their Twitter account. 

Speculations And Connecting The Dots

Regarding Bullieverse’s goal to have the community create 100s of games and host millions of players, we’re curious how this will look. We’re not overly convinced that other game developers and projects will create stand-alone games within the Bullieverse. 

However, we do see an avenue where community members and modders will make spin-offs or custom modes of the games provided by the core team. To compare this idea to something, we got flashbacks to our days in StarCraft and Halo, where the community made custom games based on the core game. If this is what the team meant when writing the roadmap, we’re optimistic, but 100s of individual FUN games within the ecosystem feel like a stretch, especially with the current resources and size of the community.

Bullieverse has already hosted several competitions in both Bear Hunt and Necrodemic. There’s definitely a competitive aspect to this metaverse. We’re curious if the next line of games will keep focusing on this competitive edge. Maybe we’ll see a real e-sports initiative with the AAA game Project Longhorn. 

As a battle royale, we can definitely see e-sport potential. Also, Bullieverse being one of the biggest “web3” projects in India, maybe they’re positioning themselves as the one to put India on the e-sports map? Now that’s a speculation for you.


Bullieverse has set a huge line of goals for themselves for what they want to achieve in just two short years. We are excited to follow along as the metaverse is finally starting to come alive. Bullieverse promises 100s of fun games in the years to come, and they aim to host millions of gamers worldwide. 

Although these are huge goals, we acknowledge that Bullieverse’s team consists of blockchain experts such as the CEO and an experienced team where most members are familiar with their current tasks. With such experienced team members in design, animation, and game development, to name a few, we believe they can build a metaverse and achieve their goals. 

The project also has a great community. Having steady and loyal members at such an early stage will be crucial to the success of Bullieverse. If the team can continue as they have done, we expect to see their community grow even more. However, the challenge will be for the project to build an economic-and-game structure that will support the future goals of millions of players. We are confident in the potential Bullieverse shows, and we are excited to follow along on this project to see their future success.

Be part of the web3 gaming revolution

Be part of the web3 gaming revolution